“In the 21st century when we are surrounded by digital devices and are occupied by a screen most of the time for every possible activity, I wanted to explore how can we break away from this cycle to learn something in a more organic and natural way.” – Akarsh Sanghi
I discovered Grasp yesterday and was immediately charmed by this “wearable tool to assist learning” created by interaction designer, Akarsh Sanghi. Grasp is a design provocation aimed at questioning our assumptions about traditional learning practices and environments–
“The scope of the current version of the project was to spark a debate on how traditional learning scenarios can be changed and learning as we know it can be completely decentralized from its current form. [….] The idea was to learn new skills which are more physical in nature-like craftsmanship and require step-by-step instruction assist learning.” –Akarsh Sanghi
As our lives, learning, work and communities become increasingly decentralized, online and interconnected, Grasp raises some urgent and important questions about the future of learning and mentorship. Head over to Sanghi’s website to learn more about Grasp and check out his other projects.
“Learning new skills which are more physical and instructional in nature has always been limited by the constraint of a mentor and the learner being present in the same physical space. Grasp is a wearable device which attempts to overcome that constraint by connecting the mentor and the learner across distances. The tool provides the mentor with a real time insight into the learners environment through the coupling of a first person point of view and an instructional laser pointer. Therefore, the mentor can communicate to the person learning via the device and instruct using the laser pointer. It is the idea of having a companion looking over your shoulder and instructing you while learning something new irrespective of distance.”
question & rethink . . .*