I’ve previously featured an intriguing take on a “chance meeting” between video games and philosophy —Greg Edward’s 8-Bit Philosophy series--but today’s project, Dejobaan Games‘s Elegy For A Dead World, looks specifically at what might result from combining writing with video games. Elegy is an experimental online game in which, “you explore long dead civilizations inspired by British Romance-Era poems, and write about them.”
In Elegy for a Dead World, you travel to distant planets and create stories about the people who once lived there.
Three portals have opened to uncharted worlds. Earth has sent a team of explorers to investigate them, but after an accident, you are the sole survivor. Your mission remains the same: survey these worlds and write the only accounts of them that outsiders will ever know.
The game is out now on Windows, Mac, and Linux on Steam.
What I particularly love about this game is its mission to help everyone write –
“We created Elegy so that everyone can write. As you explore, the game helps you create the narrative.”
All too often, people shy away from creative pursuits because of the skewed beliefs they hold about their own creativity. They’ve been told in school, by peers or adults that they are not creative, that they’re not good writers, painters or photographers. This fixed mindset take on creative pursuits is terribly limiting and is based on a core belief that creativity is a set, static and predetermined capacity that only some possess. Yet, writing, like all creative pursuits, is not about waiting to be struck by the muse. Sure, inspiration is important in the creative process but even that is something that can be cultivated. What Elegy does is reframe the act of writing from being accessible only to the very few who experience bouts of seemingly inexplicable inspiration, to a form of problem-solving game.
Each world offers multiple sets of prompts, each intended to inspire you to write a different story about it. Elegy might ask you to write a short story about an individual’s final days, a song about resignation, or a poem about war. In the more advanced levels, you’ll sometimes get new information halfway through your story which casts a new light on things and forces you to take your story in a different direction. We like to think of those as puzzles — writing yourself out of a corner, so to speak.
play, write & rethink . . . *